Having had my iPod Touch for only a couple of weeks now, it didn’t take long for me to find a game that I can’t seem to get enough of.
Trenches is an addictive side-scrolling attrition warfare game, pitting you against an “adaptive” AI that has a serious thing against us real folk, combined with a pretty decent musical package which includes witty vocals. Featuring a campaign with three levels of difficulty, skirmishes for those that need a quick fix, and a multiplayer mode (currently only Bluetooth or local WiFi, but global multiplayer soon), there’s something for everyone.
So far, I’ve found the game both frustrating and enjoyable. I get so fed up in certain areas of the campaign that I vow to never play it again, but find myself giving that “one last try” in an effort to figure out how to pass the level/skirmish/rush of zombies. Yes.. that’s exactly what I said – rush of zombies. Maybe it’s just me, but I’m hooked on games that allow me to kill zombies (especially if they are Nazi zombies.. or in this case German – First World War and all). But what makes it even more intriguing is that “adaptive” AI part I mentioned earlier.
The guys over at Thunder Game Works state that the AI evaluates the gameplay of users worldwide in an effort to ensure that your experience isn’t gamed – find an exploit, hit it till it bleeds dry, and then drop it like a hot potato. I can’t say my gameplay is likely to get the AI all hot and bothered, but at least it explains why the damn thing seems to know what I’m going to do next – I’m playing against the world!
It also connects with the OpenFeint server to keep track of achievements, leaderboards, and provide community chat forums. Can’t say I’ve tried any of these out yet, but maybe I will once the battery charges up again… you never know.
Anywho, for the fantastic price of $0.99, it’s definitely a game I can recommend. If you’re one of those try before you buy folks though, feel free to check out Trenches Boot Camp for a quick taste.