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Tag: Bungie (page 2 of 2)

Maturity Measured by Shoe Size

Many routine deaths, one epic kill.

A line that can describe my playing style when it comes to first person shooters. And much like anything online, maturity is often measured by shoe size and making my motto – and more importantly me – an easy target for derision.

I often go it alone to protect my sanity, even though I’d rather be a social gamer. Maybe I can teach the cat to play?

A Lone Guardian of Mars - Destiny the Game

A Lone Guardian – via Bungie.net

So where am I going with all this you ask?

Having given both the Destiny Alpha and Beta a spin, some of you probably heard me wax poetically about how polished the game and game play happened to be. Whether it was the stunning visuals, the deft controls and interaction with the UI, or how the game itself was structured (it’s a sandbox waiting to be explored), I was hooked from day one and have eagerly awaited launch in a weeks time. Heck, I probably should’ve booked some vacation time or something.

But the real draw for me is how the social interaction and reliance on team based play is woven so intricately into the title. Or this little tidbit on raiding:

Because we store your progress in a given week, you don’t need to clear the activity in one-go. Your group could simply make your way into the Vault and call it an evening, reconvene later in the week and pick up where you left off.
Luke Smith

Raids are intended to take forever and you’ll need a solid group so you can chip away over the week. Shut the front door!

Guardian Fireteam from Destiny the Game

Fireteam is Go! – via Bungie.net

Enter from stage right – Dads of Destiny.

As I mentioned just a moment ago, maturity measured by shoe size doesn’t motivate me. So to find a group of like-minded and likely more mature fraggers is right up my alley. While you might be scratching your head on why I’d join a clan that caters towards fathers, it’s that assumption where you’re wrong.

The clan is actually one that is about linking fathers, grandfathers, uncle looking to balance game play and families. In the short month or so I’ve been part of this group, I’ve already begun to build friendships and don’t see this trend stopping. And unlike any online clan I’ve been part of, I’ve never been so keen to stay connected.

In a word, it’s home.

So here I sit, eager to Become Legend as a Guardian of the Last City on Earth. Eager to fight next to my new brothers. And it will be glorious!

When was the last time you were ever this excited?

Destiny’s Alpha

As an owner of a PlayStation 4, I was tickled pink to learn of Bungie’s alpha test of their upcoming title “Destiny” over the course of this weekend. And having lost many, many hours the past few days glued to the console, I thought I would share my thoughts on the game.

Screenshot of The Tower from Destiny

I have arrived!

What I liked:

  • Shadows – whether it’s distance or the angle of the light source, shadows are cast with great detail. In fact, my attention to this detail got me out of many ambushes.
  • Graphic Detail – if this is the quality of product we get for an alpha release, I can’t wait to see what the beta and final releases will have in-store. Whether it’s birds in flight (which you disturbed from rest), or the transition from day to night, it’s obvious Bungie has put a dollar or two down on this area.
  • Raiding & Teamplay – while I enjoy an FPS title like the next guy, I’m more a storyline/cooperative play type of player and Destiny doesn’t look to disappoint. While we only had access to one dungeon in the alpha, it took our team of 3 just over an hour to clear – something I would attribute to our inability to communicate or coordinate.

Screenshot of ship from Destiny Alpha

Look ma, I’m flying!

And what I didn’t:

  • Ships and Vehicles – not sure if this is really a dislike or a question, but what exactly is the purpose of the two? Aside from transportation on a map, vehicles had no real purpose outside of the Crucible (multiplayer arena) and the ship was a neat way to showcase a loading screen.
  • Class Differentiation – while we had access to the Titan, Hunter and Warlock classes, there didn’t seem to be much difference between the three aside from their special ability. Each could use any weapon and with the immense cooldown associated to the special ability, we were just different dressed fraggers running around shooting things that moved. I’m hoping this was simply a problem due to the limits in the alpha and that we see much more differentiation and customization in the final release.
  • Race Abilities – I like customization, but customization with purpose. There are three races in the game and all they seem to do is help you look just a tad different from the guy next to you. No benefit, detriment or anything in between.
  • Navigation – whether by design or not, the fact you don’t have access to a map in a game which wants you to freely explore the world is odd. While missions will eventually populate a waypoint on your HUD, it’s easy to get lost and turned around.
  • Shotguns – one shot, one kill. I’m really, really, really hoping this weapon gets nerfed in multiplayer. The fact I was able to get 20 frags in multiplayer is a definitive sign of an overpowered weapon. I’m not that good!

Now before you go and castigate me for the simplicity of my opinions, keep in mind that this alpha release provided us only a small taste of the overall game. We had access to one multiplayer arena type with two maps, one storyline, one dungeon, and a level cap of 8. In fact, the only real expansive component of the alpha was the exploration of the open world of Old Russia.

But that’s all okay. I’m still freaking excited to have had the chance to find my Destiny.

I just hope the beta launches tomorrow and not July 17th as advertised. 😀

Oh, and one last thing – recognize this guy’s voice?

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